---
title: "CS2 update: faster defuses in Retakes | OneTap.pl"
description: "Valve sped up Retakes: instant defuses and shorter freeze time. Pet chickens now do tricks when pinged, and mapmakers get a new scripting API."
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  "og:description": "Valve sped up Retakes: instant defuses and shorter freeze time. Pet chickens now do tricks when pinged, and mapmakers get a new scripting API."
  "og:title": "CS2 update: faster defuses in Retakes"
  "twitter:description": "Valve sped up Retakes: instant defuses and shorter freeze time. Pet chickens now do tricks when pinged, and mapmakers get a new scripting API."
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**CS2 update**

# **CS2 update: faster defuses in Retakes**

11/05/2026Read in ≈ 1 minSource: counter-strike.net

Translated automatically from Polish.

**TL;DR** Valve sped up Retakes: the bomb defuse now finishes instantly when there's enough time left in the round and no active utility can stop it. Freeze time and the delay between rounds are shorter. Plus, ping your pet chicken during freeze time and it'll do a trick for you. The rest of the update is new map scripting stuff for mapmakers.

### Gameplay

- Retakes: the bomb defuse finishes instantly if there's enough time left in the round and no active utility can prevent it.
- Retakes: shorter freeze time and a shorter round restart delay.
- Ping your pet chicken during freeze time and it'll do a trick.
- Pet chicken names are no longer shown when the customized item text option is set to hidden.

### Map scripting

- New top level export `Entities`, including `Entities.Spawn`, `Entities.FindByName`, `Entities.FindByClass` and `Entities.FireInput`. `Instance.EntFireAtTarget` is now `Entity.FireInput`.
- The old `Instance` methods still work in their original location but are deprecated. `Instance.FindEntityByName` and `FindEntityByClass` are deprecated too.
- `ConnectOutput` and `DisconnectOutput` moved to `Entities`. `ConnectOutput` now takes a config object and logs a warning when the target has no output with that name.
- New bot helpers: `Instance.OnBotControl`, `CSPlayerController.IsControllingBot` and `CSPlayerController.GetControlledBotPawn`, plus `CSPlayerPawn.Reset`.
- `Instance.Precache` now accepts entities, and calling a method on a removed entity now reports that the entity is invalid.

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