
CS2 update
CS2 update: faster defuses in Retakes
Translated automatically from Polish.
TL;DR Valve sped up Retakes: the bomb defuse now finishes instantly when there's enough time left in the round and no active utility can stop it. Freeze time and the delay between rounds are shorter. Plus, ping your pet chicken during freeze time and it'll do a trick for you. The rest of the update is new map scripting stuff for mapmakers.
Gameplay
- Retakes: the bomb defuse finishes instantly if there's enough time left in the round and no active utility can prevent it.
- Retakes: shorter freeze time and a shorter round restart delay.
- Ping your pet chicken during freeze time and it'll do a trick.
- Pet chicken names are no longer shown when the customized item text option is set to hidden.
Map scripting
- New top level export
Entities, includingEntities.Spawn,Entities.FindByName,Entities.FindByClassandEntities.FireInput.Instance.EntFireAtTargetis nowEntity.FireInput. - The old
Instancemethods still work in their original location but are deprecated.Instance.FindEntityByNameandFindEntityByClassare deprecated too. ConnectOutputandDisconnectOutputmoved toEntities.ConnectOutputnow takes a config object and logs a warning when the target has no output with that name.- New bot helpers:
Instance.OnBotControl,CSPlayerController.IsControllingBotandCSPlayerController.GetControlledBotPawn, plusCSPlayerPawn.Reset. Instance.Precachenow accepts entities, and calling a method on a removed entity now reports that the entity is invalid.
How do you like this update?